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The series Stalker.

The news about the beginning of the filming of the series on Stalker was a complete surprise for both fans of the game and the public.

This series was conceived by GSC Game World as a kind of film adaptation, although, according to the developers, it will be a completely different, new story from a very deep and multifaceted world of stalkers.
The GSC representative also noted that in the series, the plots and situations familiar in the game will most likely will not be present, but it is possible to calculate to see familiar characters, and not a lot of people, but from the future s.T.A.L.K.E.R. 2.

To date, this project has no analogues. Since the time of accident, not a single such film or series has been released on the Chernobyl nuclear power plant, not counting the documentary and the film based on the Strugatsky brothers “Picnic on the sidelines”.

The background of the series Stalker

It all started … with the release.
In the https://wizebets.co.uk/ spring of 1986, one of the nuclear reactors of the Chernobyl nuclear power plant located in Ukraine was destroyed by a powerful heat explosion.
The radioactive dust formed as a result of the explosion was spaced by the wind and settled in the territory of the Soviet Union, some countries of Eastern Europe and Scandinavia, and also reached the shores of the American continent.
The consequences of this disaster turned out to be so extraordinary that the leadership of the USSR was forced to immediately evacuate all the closest settlements to the Chernobyl nuclear power plant.

Within a radius of 30 kilometers from the most powerful power plant in the Soviet Union, a zone of complete alienation, carefully guarded by the military.

To eliminate the consequences of the accident over the exploding power unit, reinforced concrete sarcophagus was erected.

A network of underground laboratories was created on the territory of the environmental disaster zone that conducted secret research and experiments.

During the second silent Chernobyl ejection, the majority of the military on the cordons of the barrier died, and life within the strictly protected territories has forever changed.

Scientists could not explain what had happened, and the taken expeditions invariably ended in failure.
A few survivors talked about mutants – animals with supernatural power and abilities, and pose a mortal danger to humans.

The scope of such a phenomenon as stalkerism appeared and quickly found the scope – people who penetrated the zone, despite the military cordons of barriers, and, mainly engaged in the search for artifacts – anomalous formations with various properties, which are mostly radioctive, but despite this are in great demand outside the zone and cost considerable money and cost considerable money.

In addition to free stalkers and their groups, bandits and mercenaries are illegally present in the infected territory, each of which pursue their goals, and the general atmosphere resembles a large criminal disassembly for the territory, spheres of influence, weapons and artifacts with elements of military operations.

Personally, in my opinion, the series should turn out.The trailer turned out to be very delicious who wants to see catch the Slok Kinostalker.Com/.I just didn’t like g.Kutsenko (I do not like bald), although cool hair b is dressed on it.Marley.

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TOP-5 games of 2010 in my humble opinion

My modest opinion ™ briefly ceased to be modest and decided to demonstrate myself. It was it that shot me on the creation of the top 5 games of 2010. In general, look, discuss and arrange srachs – I will enjoy them with pleasure.

1. Fallout: New Vegas
You can argue endlessly about Fallout: New Vegas. We can say that there is a terrible animation, we can say that it is boring or that it resembles an addon to 3 parts, we can say that it is terribly amused and there are no interesting characters in it … there will be plenty of reasons to arrange, because the game is not deprived of the shortcomings. But, despite all these shortcomings, it has a special charm, captures you and does not let go to the final. 120 hours I spent in the Mohawskoye Pollusha confirm this.

2. Mass Effect 2
MASS Effect 2 https://manekicasino.co.uk/ is difficult to call a purebred RPG. BioWare got rid of tons of useless loot, reduced the pumping to ridiculous sizes and still prevent the player from walking around, carefully leading him according to the plot. But in the game there are many interesting characters, a detailed universe, cool dialogs and a beautiful combat system. And although Me2 does not particularly get used to the role, but it allows you to participate in one of the most epic and interesting stories over the entire existence of both computer games and the Sci-Fi in general.

3. Civilization v
Firaxis Games has committed a very bold act. While Bioware and Obsidian Entertainment have improved what was in their previous games, the creators of the legendary Civilization went through brave and slightly less than completely changed everything that the series acquired over twenty years of life. Of course, this is not the “Tsiva” that was before, but it is impossible to call it bad. If you liked the previous parts – try to play the fifth. If you didn’t like it, all the more.

4. Assassin’s Creed 2
Of course, Assassin’s Creed 2 was released in 2009, but the PC version reached the shelves only in 2010, so it has every right to stand on this list. Why the game got only fourth place? The answer is simple. Unlike the new “civilization”, I did not like the changes to AC2 so much – from the simulator of a medieval killer, the game became a simulator of a medieval terminator. And if Altair planted his victims with a blade between the ribs and washed quietly on the roofs of Acra, then Ezio goes ahead for hours standing in the block and drinking healing elixirs, and then strikes the last blow and proudly, not hiding from anyone, leaves home. Are the Assassins do this?

5. Just Cause 2
But the presence of Just Cuse 2 in this list is more than strange. It would seem that the game is a typical clone of the Grand Theft Auto series, which is more released in a year than different variations of a happy farm … But, damn it, this game overtakes all GTA, taken together! The abundance of weapons and vehicles, the possibility of capturing military bases and bright explosions, a reusable parachute and a harpoon that can be fastened with any objects … This game provides such opportunities that you are unlikely to find somewhere else and allows you to arrange a chaos that will not be forgotten for a long time. So buy a game, put an endless weapon with a trainer and have fun after a hard day!

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The Vanishing of Ethan Carter: Review

People who once worked in PEOPLE Can Fly over Painkiller And Bulletstorm, Make a new game on the Unreal Engine engine. Naturally, the first thing you think is that it will be some other brutal shooter. However, surprisingly in The Vanishing of Ethan Carter There is no action at all, and most of the time here you can just wander and contemplate the beauty of local landscapes with an open mouth. The main thing is to try not to look under your feet so as not to stumble on the next torn corpse or strange bloody traces ..

Photorealistic detective

Like the recent Murdered: Soul Suspect, The debut game of the Polish studio The Astronauts -This is a mystical thriller about the detective-experimental. Paul Prospero can also see the past and even dead. His last business should be the mysterious story of the boy Itan Carter, which happened in the picturesque place of the red-krick-valli,-and the child himself wrote to the detective and asked him to come.

However, at first nothing reminds of some dead and bloody murders, and we focus on the surrounding picturesque. The Poles enchantedly worked with Unreal Engine and created almost the most beautiful game for today. Picture in The Vanishing of Ethan Carter Really photorealistic. A quiet autumn forest, where the sun shines through the crowns of trees, spreading under the bridge a huge lake – everything looks “like in life”. Well, or as in impressionist cinema, where it is more important not the plot, but the mood and contemplation. I just want to wander, examine and make a thousand screenshots per minute, since we are allowed to be distracted from the railway, which is clearly leading to some plot events, to delve into the same forest, go to a cliff or go to the lake shore.

As if understanding our mood, Paul Prospero reports that the ed-Cick-Welly really looks like a very ordinary, quiet place, but he, they say, had long been convinced that there was no really quiet and even more ordinary places. Indeed, the whole game is a continuous proof of the famous truth about the fact that the devils are found in a quiet whirlpool ..

The past gives answers

Having emerged from the forest and returning to the railway canvas leading into the distance, we soon begin to discover evidence that something terrible happened here. Here is the blood on the sheathing of an old trolley, here is the cut leg on the rails, but not far away and the first corpse is a torn man. What happened to him? Whether it was an accident or murder? And if a trace of the blow is visible on the head, then what object did it do? At first, Paul Prospero does not know the answers, he can only think, and his guesses float on the screen in the form of text – just like in the series “Sherlock”.

In the future, we will more and more often run into some bloody traces and corpses, and each time to find a clue, our unusual detective must collect all objects associated with a specific situation. We found, for example, a dead man with a hole in the throat – we need to find a fire ax and scissors and lay them out in their places. Only after that, going to the corpse, the detective of an extransa will be transferred to the past and will find there scattered scenes of what happened here. Moreover, in these scenes, people froze as if we had paused. We need to arrange these episodes in the correct sequence, and then Paul Prospero will finally see a complete picture of what happened.

In fact, from the point of view of the quest in this there is nothing complicated – we simply look and lay out objects in the right place, find and read notes, examine active points, activate the buttons that control, for example, an elevator, and periodically turn on the simple logic. Really actively working with the brain we will be asked exactly once – in the finale itself. And the only real difficulty is that due to the fairly open structure of the game world, you can easily miss important scenes and not see the ends.

You can’t call the game and some https://lucky-spins.co.uk/ really scary. Again only once, closer to the denouement, some monster will rush at us, and you will probably jump on a chair. IN The Vanishing of Ethan Carter Rather, an uncomfortable tension is felt, which is not in horror films, but in high -quality thrillers: it consists of contrast between the surrounding beauty of nature and the evil that settled in the souls of some local residents.

Nevertheless, it is impossible to tear yourself away from the game. From scattered notes, scenes and murders, a really unusual, fascinating and mystical story is formed, which somewhere reminds stories Howard Lovecraft (Howard Lovecraft), but somewhere it seems too unusual: just say that in addition to gloomy houses with portals, cemeteries and dark mines appear here … Cosmonauts. To understand what happened, you really will have to find all the key places and scroll through all the scenes of the past – the denouement of the history of Itan Carter, we assure it, is worth it.

Pros: gorgeous graphics;A fascinating mystical plot;Unusual investigation mechanics built on the psychic abilities of the protagonist.
Cons: Someone may not like the lack of really complex puzzles or specific instructions where to go and what to do.

The Vanishing of Ethan Carter

The best comments

I rarely happen to me that I would like to go and inspect every nooks of the whole world, so that the plot would immerse completely into the game and hold the “brand” until the very end. This game is just that, and I think it deserves an assessment amazing. Since when is it minus that there is no instructions, where to go and what to do? Are there few such games? And yet, IMHO, the game should not be too complicated or light, incredibly beautiful or terrible, exciting or boring. So that the game would come out “amazing” it should keep a balance between all these qualities. Better let her have her own shortcomings, but this is also part of the game, and who knows what she would be without them? Better? Not a fact.

“Someone may not like the lack of specific instructions where to go and what to do”
How these poor fellows were generally able to start the game?

I do not agree with you. Until the very end, I never guessed that the main character is a guy’s fiction, as well as stories about his relatives. But with the fact that the game was very pleased with both everything sounds and very beautiful graphics, I agree 100%. (Did not immediately believe that the game on UE3).

Hmm, for a long time I do not remember the review with so many spoilers. I myself have passed the game already, so almost care, but “it is a shame for the power”. You would still tell about all the murders and what to do. And don’t forget the ending.

So you played or not?
All that you investigate, about which you are building the theory is the whole part of the boy’s story, and you are the main character of this story. It is not surprising that all this in the end seems not more valuable than smoke. But in order for us to begin to vaguely understand who we are and why we are here, we are thrown by the other works of Itan, in which we can meet city legends associated with the history of the Red Stream Valley, and mystical traditions (about witches, etc.p.). These are the natural fruits of children’s imagination, they come to life precisely because the boy believed in them, but the protagonist became the apogee of his work, and he believed in him stronger than all. If you dig up even deeper, then all this game about the deep personal drama of Itan Carter, who is not understood and not accepted by loved ones, is not seriously related to his work, the roles are confused by his mother and father (father – Rokhlya, mother – tyrant), fading reigns in the communication of the family. The child feels superfluous in this world (which is the story about the witch that the boy comes to to ask her to make his mother again beautiful). The boy tried to run away from all this in his fantasies, but in the end, when an accident with a fire occurs, he lays down, panting from smoke and calls for the last fictitious character so that he would come to save him. All his relatives experience grotesque metamorphoses, their vices in the imagination of the boy are hypertrophied, and we get a story with a curse, the cult of the sleeping and gradual cutting of some family members by others. Here you have a metaphor.

That feeling when I went into the game to look at the graphon, and in the end went in one breath, plunging into the atmosphere.

Well, you see)
Honestly, when she played, she did not feel problems with understanding, although the ending was dumbfounded. Just if you carefully observe the details and study the documents, everything just gets into place. I did not notice any “imbalance”.
And as for Bioshock – well, this is a completely different game and a way to present the plot in it is naturally different, more “classic” from the point of view of the development of the plot. They are simple different. And if you are not uneathered to this, then why scold the game itself?

The astronaut is a metaphor, an artistic move, and there is a faith in what is happening?
Moreover, this is a vision that the GG sees by reading the next note, and already not a real astronaut

The game is really short. And this, in my opinion, is her only minus.
You can ask how exactly the plot moves were predictable? (besides, who is GG)

The astronaut symbolizes the element of children’s imagination. Remember, we find a story about the beast and next to it is a poster about a kind of space history?

Consider that I passed it on YouTube. Thanks, of course, for retelling the plot. This, in principle, understands me. I seem to understand that I was wrong. Simply, in my case, the style of presentation of the plot did not work. I must be too accustomed to a more consistent narrative. When a sudden denouement is directly justified by what was shown throughout the game. As in the same Bioshok Infinit, for example. There, we are consistently fed the world in which everything happens, and then they throw a couple of facts that turn it upside down. At the same time, all the elements of the narrative find a place in the current story, it is logically fit into it.

It is different here. Когда случается сюжетный твист, тот мир, что нам показывали обретает лишь косвенное значение. But at the same time, it serves the soil for the formation of a story that existed beyond what is happening. She just appears outside the sequence. She, as it were, all the time between the lines, and in the end suddenly comes to the fore. This is probably just too unusual, for me personally.

And damn it, do not even know how to configure yourself to this game. After all, at first everything looks rather believable, realistic, and then different “astronauts” break the mood for realism. Here, at first, you are waiting for no more than easy mysticism, but the game is not at all what it seemed at the beginning. It seems that because because of this it was not possible to get through as it should. Plus, I didn’t go. I think this also imposed a certain effect. Such things.

No, well, it was definitely worthy of a separate blog. Here I am a fool.

The Vanishing of Ethan Carter is one of the best games that I have ever played in. Everything in it is excellent, starting with graphics, where you can simply score to passage and go to examine the beauty of the town, to the plot, which keeps in tension from beginning to end. Passing takes no more than 3-4 hours, but no more. During this time, the game does not have time to get bored and passes in one breath. In my opinion, the game deserves an assessment of “amazing”. I advise everyone to play this game and imbued with this exciting story. 10/10

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Supreme Ruler 2020: Global Crisis: Review

One of the most worthy global strategies has not so long ago acquired an addition. Other developers should take an example with Battlegoat Studios: whatever you say, but they fulfilled everything promised. Fresh campaign, two dozen separate scenarios, improved graphics (as far as possible), new detachments, buildings, tactics and techniques. But in the market of global strategies, Supreme Ruler 2020 has no competitors. All worthy competitors prefer to look into the past, and not into the future. Surprisingly, the look in the future coincides with the current situation in the world that there are involuntarily suspicions that the developers really looked into the future.

How they looked into the water

The basis of the addition is the new campaign. Global Crisis talks about the events that led to the Third World War. It all started quite innocent. In Estonia, a monument was demolished by the liberator, which, coupled with other anti-Russian actions, led to popular unrest, and later to full-fledged military operations within the country. According to unconfirmed information, Russia supports rebels in the Baltic countries.

By 2020, the United States continues the war with Iraq and is increasingly losing respect in the world arena. China is gaining momentum and concludes a trade agreement with Russia and Japan. "Oriental" The Economic Union is slowly putting pressure on Europe. Western countries are worried that such a strong coalition will be able to manipulate raw markets. The situation is additionally complicated by the death of the North Korean leader. Obviously, the protege of China and Russia will be replaced.

By the winter of 2020, Russia overlaps all the supply Bookkeepingintelligence of natural gas to Europe – Ukraine’s entry into NATO was to blame for this. The energy shortage of energy is not in the best way affects the mood of the public. Even the smallest mistake can cause a revolution or war. Именно в этот момент игроку предложено занять кресло лидера любой страны и. Do everything possible. Moreover, you have no specific goal (if you have not installed it in advance) – in the sandbox mode the action can last a very long time and only the player decides when he stops.

Instead of a fictional campaign Supreme Ruler 2020: Global Crisis makes it possible to simulate the current situation in the world. Randomot or calculation of the developer? Whatever the answer, but the campaign Global Crisis I was a success. Events affected everyone – even the poorest countries of Africa did not stand aside. Remember the pirates from Somalia? And the fighting in Sudan? In the game to these seemingly unrelated incidents "Fuck" Purchases – separatists sponsor Iran, and it was not by chance that the pirates captured the ship with tanks on board.

Permanent evolution

What has changed with the advent of addition? Much. Balance moved slightly, new buildings, detachments, technologies appeared, but the main thing is that the management has become easier, and the game is more interesting. Amendments to display countries on a global map do not overload the screen with information. So, at the maximum distance, the player shows only the capital of the country and its attitude towards you. Red – enemy, blue – friend, but yellow, of course, and there is no business before you. The display of the cities themselves has also changed – now they vary in size depending on the population. Cosmetic editing allows you not to waste time on unnecessary clicks to display statistics, and even if you lead a huge country. By the way, in Global Crisis The authors seriously dug up the training system. If in the original it was necessary to reach most of the game nuances, then a lot of mini-sublosions, training, tips and other little things appeared in the addon. Well, no one canceled the scripts. They, as it happened, is the best way to fully master the game.

To understand the entire amount of work on the expansion, you need to look at "Tree of science". IN Global Crisis There are more studies. Original technologies have also changed to correspond to the temporary period. New and old scientific discoveries directly affect the additions in the list of buildings and detachments. After some research, the player will be available to power plants on fantastic types of fuel: antimatter, dark matter, various converters and the like. In the list of industries, nanofactes of all directions appeared: military, consumer and industrial. A mansion is a plant for the production of synthetic gas (on the anger of the day, not otherwise). Military buildings have not changed much – only three buildings, and those not the first importance: radars, fortress and laser guns of air defense.

The things in the technique is much more interesting. A hundred new studies led to more than two hundred of combat vehicles. Study, construct, produce and fight for health. Although you can do without war – now the equipment is allowed to sell to other countries and it is not bad to earn on this.

Finally, it is worth saying about the system "combat groups". It is obvious that for large countries with serious military potential, the formation of only ten detachments is not enough. For giants (USA, China, Russia), this is completely ridiculous – try to relocate an army of ten. Now the player can appoint 99 groups. All groups can be given their own names. True, hot keys work for only ten formations.

A worthy game is a worthy continuation. Despite the extremely narrow specialization, the developers worked in good faith. Many extremely serious innovations, changes, additions and adjustments. New opportunities for war, trade and construction. Interesting and actual plot – what else is needed? In the case Supreme Ruler 2020: Global Crisis recipe "all the same, only more" implemented one hundred percent. Excellent representative of the genre, plus no less excellent addition.

Pros: many innovations, changes and all kinds of additions.
Cons: The game is invariably complicated in mastering.

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GEARS of WAR 2 on PC

On the website IGN Shashol news that the GEARS of WAR 2 box was used to the Inernet. Collecting Chimadans for Epic with the next Internet.
The condent of the company Michael Capps said that they are now busy developing 3 parts of the sequel and all forces actually go there.

On Satye Gameplay and Gambling weighs the news on the topic of the port on PC ..

And what do you think?

And on the Internet right now there are rumors that Epic and Microsoft are preparing the announcement of the PC version of the excellent shooter GEARS of WAR 2, which before was proud of the X360-ECCCLUSIVE.

What could be predicted a year ago, in fact. Two companies work more precisely hours.

In 2006, they released the first https://sistersitescasino.co.uk/casinos/simba-games/ GEars of War on X360 to announce the port to E3 in six months. In 2007, they released on PC to then announce the sequel. In 2008, GEARS of War 2 from afar, here, here it is-E3. Judging by their rhythm, the announcement of the “personal” continuation should be made.

They write that it will be released in December and, by the way, the average assessment of the sequel to Metacritic – 93 points. One of the best generation games, yes.

The best comments

OU still go Beliva that they are porting 2 part – to whom she surrendered to the PC – already 2 years has passed since the exit on the box + the game has been sold on boxing so wonderful, I have no reason – I see money … After all … After all … after all ..
And the main army of fans has long been sitting on boxing and waiting for the exit of 3 parts
I would have believed more in the port of Alan Wakee than gyrs – one of the main ezks, for which it is worth taking boxing
And if the port of the story, then the story of Halo 2 – when the shirts after 2 years suddenly came to their senses that they also have a PC – ported, but no one needs it

Well, yes – and for what all?
purely PR 3 parts of chtoli – for in the cash sense, most likely there will be a file

T-shirts of course can try to return the PC as a game platform, but here it is necessary not to port out exclusives, but to invent new chips to protect;) only so it will not be portended/create something for a PC.

About a year and a half ago, somewhere I saw a photo of the Duke Nukem Forever game box for Xbox720, so I would not trust all this business

No comments.
And the news is really a fake. GEARS of WAR 2 will not be on PC. I think that the first part was ported to the PC for the “landing” of players for the game, and further purchase of a x-in a box. From the second they will not do this.

Well, as if from Halo 2, Fale came out: and it requires a new axis, and looks lousy. With gears in terms of graphics, it will still be better.

Personally my opinion (nobody needs to be unraveled by nobody =) that after the third they ayim because the money will go from the cashiers of the actual finances will be. Although they are so much unhappy like 100,000 kopia sold … And they throw the news for the rating … However, I want to believe that her ports are iba dressing terrible force!

Personally my opinion (nobody needs to be unraveled by nobody =) that after the third they ayim because the money will go from the cashiers of the actual finances will be. Although they are soooly dissatisfied with the first port like 100,000 kopia sold … And the news is thrown for the rating … However, I want to believe that her ports IB dressing terrible force!

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Γνωστικές στρεβλώσεις: Πώς να τις χειριστείτε με τη βοήθειά τους?

Η εργασία του εγκεφάλου είναι μια μυστηριώδης και εντυπωσιακή διαδικασία που οι επιστήμονες διερευνούν με ενδιαφέρον. Μερικές φορές τα συμπεράσματά τους είναι πολύ απροσδόκητα. Ο Profireler Alexei Filatov συνέλεξε μερικές από τις περιγραφόμενες γνωστικές στρεβλώσεις και είπε πώς χρησιμοποιούνται από τους χειριστές.

Λένε ότι ο Arthur Conan Doyle πίστευε στον πνευματισμό όταν το μέσο του κανόνισε μια συνεδρία επικοινωνίας με τον νεκρό γιο του. Ο φίλος του Harry Gudini έδειξε στον συγγραφέα ότι αυτό δεν είναι τίποτα περισσότερο από μια εστίαση. Αλλά μετά την επίδειξη, ο συγγραφέας έκανε ένα παράδοξο συμπέρασμα: ο Gudini είναι επίσης ένα μέσο!

Αυτό που συνέβη με τον Conan Doyle, οι επιστήμονες αποκαλούν τη γνωστική παραμόρφωση: ο συγγραφέας των ντετέκτιβς ήταν σίγουρος για την ύπαρξη “αυτού του κόσμου” και βρήκε επιβεβαίωση αυτού στη νέα γνώση. Η παραμόρφωση προκύπτει επειδή ο εγκέφαλος λαμβάνει αποφάσεις σε συνθήκες έλλειψης χρόνου, γνώσεων ή, αντιστρόφως, όταν υπάρχουν πάρα πολλές πληροφορίες.

Παρακάτω είναι μόνο μερικές από τις σχεδόν 200 γνωστικές στρεβλώσεις που περιγράφονται, η γνώση των οποίων χρησιμοποιείται ενεργά όχι μόνο “ψυχικοί”, αλλά και διάφορων ειδών χειραγωγών.

Πώς επιλέγουμε τις πιο σημαντικές πληροφορίες?

Πάρα πολλές πληροφορίες μας περιβάλλουν, πρέπει να φιλτραριστεί όλη την ώρα και δεν ψάχνουμε για εύκολους τρόπους.

Είναι ευκολότερο να αντιληφθεί αυτό που είναι ήδη στη μνήμη και αυτό που επαναλαμβάνεται συνεχώς.

Αυτή η τεμπελιά του νου είναι ένα ανεκτίμητο εύρημα για τους χειριστές. Οι επιστήμονες έχουν περιγράψει τουλάχιστον 12 φαινόμενα που σχετίζονται με αυτήν την αρχή. Τα άτομα με μεγάλη εμπιστοσύνη και συμπάθεια είναι για τα οποία έχουν περισσότερες πληροφορίες. Ως εκ τούτου, ακόμη και εκείνες οι εταιρείες που δεν το χρειάζονται δίνεται διαφήμιση. Η αρνητική πλευρά είναι ότι όλα τα επαναλαμβανόμενα ψέματα μπορούν να είναι αληθινά στην αντίληψη ενός ατόμου. Δεν έχει σημασία αν ειπώθηκε για το νέο μοντέλο ενός smartphone, υγρού σαπουνιού ή προεδρικού υποψηφίου.

Παράξενο και αστείο θυμήθηκε καλύτερα.

Ο εγκέφαλος είναι διατεθειμένος να υπερεκτιμήσει τη σημασία των εκπληκτικών φαινομένων. Και, αντίθετα, χάνει τις αναμενόμενες ή συνήθεις πληροφορίες. Ως εκ τούτου, εικόνες σε παρουσιάσεις, διαφήμιση με περίεργους ήρωες, πράγματα ασυνήθιστων μεγεθών και σχημάτων θυμόμαστε καλύτερα.

Οι νέες πληροφορίες αξιολογούνται στο πλαίσιο της προηγούμενης https://farmakeioellinika.gr/ εμπειρίας.

Η δράση των φαινομένων όπως η αγκυροβόληση, η επίδραση της αντίθεσης, η επίδραση της διαμόρφωσης της επίδρασης του Fraim συνδέεται με αυτό. Μας κάνουν να αντιλαμβανόμαστε πληροφορίες ανάλογα με το πλαίσιο.

Εάν σας λένε για την αύξηση των τιμών κατά 15%και μετά το κόστος της υπηρεσίας θα αυξηθεί μόνο κατά 5%, η αλλαγή θα φαίνεται ασήμαντη. Αυτό το αποτέλεσμα χρησιμοποιείται, για παράδειγμα, από τις αρχές της πόλης, πρώτα τρομακτικό με απαγορευτικά τιμολόγια για στάθμευση και αργότερα «μειώνοντας» την τιμή στο επίπεδο, το οποίο αρχικά σχεδιάστηκε. Τι σκέφτεται ο κάτοικος της πόλης? «Μας άκουγαν!«

Μόνο αυτό που επιβεβαιώνεται από τις πεποιθήσεις μας γίνεται αντιληπτή.

Αυτός είναι ένας από τους πιο επικίνδυνους χειρισμούς. Μετά από όλα, από προεπιλογή, η αγνοώντας τις εξαιρετικές απόψεις σημαίνει να ενισχύσετε τη δική σας, ακόμα κι αν είναι λάθος. Είναι δύσκολο να φανταστεί κανείς έναν Ρεπουμπλικανό που ξαφνικά επεκτάθηκε στο στρατόπεδο των Δημοκρατικών, ή ένας πεπεισμένος υποστηρικτής της ομοιοπαθητικής, ο οποίος δέχτηκε τα επιχειρήματα για την άχρησή της. Ο Brends χρησιμοποιεί το ίδιο, αρχίζοντας να χειραγωγεί όταν το κοινό τους αντιλαμβάνεται χωρίς κριτική. Αλλά ακόμα κι αν ο καταναλωτής αμφιβάλλει στην επιλογή, ο εγκέφαλος θα τον «ηρεμήσει», βρίσκοντας επιχειρήματα υπέρ της επιλογής «αναδρομικά».

Ταυτόχρονα, το αντίθετο ισχύει. Εάν κάτι κάποτε έθεσε τους ανθρώπους ενάντια, τυχόν αντικρούσεις θα είναι άχρηστα. Για παράδειγμα, αν έχετε δηλητηριαστεί μία φορά στο αγαπημένο σας εστιατόριο, δεν θα πάτε πια εκεί. Αυτή η παραμόρφωση εξηγείται από την προκατάληψη της επιβεβαίωσης, ένα συστηματικό σφάλμα συνέπειας, ένα σφάλμα επιλεκτικής αντίληψης και άλλων αποτελεσμάτων.

Πώς να αντισταθμίσετε την έλλειψη γνώσης?

Μόνο μέρος της γνώσης του κόσμου είναι διαθέσιμο σε εμάς, αλλά προσπαθούμε επίσης να δώσουμε ένα λογικό νόημα σε αυτούς. Ότι ο εγκέφαλος ήρθε?

Τα κενά πληροφοριών είναι γεμάτα με στερεότυπα, γενικεύσεις και εικασίες.

Όταν δεν υπάρχουν αρκετές πληροφορίες, ο εγκέφαλος αρχίζει να μαντέψει ή να αναφέρεται στο γεγονός ότι έμαθε από τις “πηγές που αξίζουν εμπιστοσύνη”, όπως οι απόψεις της “πλειοψηφίας” ή των αρχών. Έτσι συμβαίνει αυτό στις αμερικανικές εκλογές, όπου τα πρωταθλήματα τεντώνονται για πολλούς μήνες. Οι κάτοικοι των τελευταίων κρατών βλέπουν πώς ψήφισαν οι Αμερικανοί σε ολόκληρη τη χώρα και η πιθανότητα ότι θα είναι στο πλάι των νικηφόρων υποψηφίων είναι πολύ υψηλή.

Ακόμα και οι πιο λογικοί από εμάς συναντάμε τη μαγεία των λέξεων “Αριθμός 1 στη Ρωσία” ή “Επιλέγοντας τους καλύτερους οδοντιάτρους”. Και οι πληροφορίες που το προϊόν χρησιμοποιεί έναν καλά γνωστό ηθοποιό ή blogger (επίδραση στην εξουσία) θα μας πείσει πλήρως ότι το προϊόν είναι έξυπνο.

Ένα άλλο ιδιωτικό παράδειγμα είναι η επίδραση του Chirlider, εξαιτίας του οποίου οι άνθρωποι που βρίσκονται στην ομάδα φαίνονται πιο ελκυστικοί για εμάς. Ως εκ τούτου, τα έργα Cobranding είναι τόσο επιτυχημένα. Το Extreme μπορεί να μην πίνει πάντα το Red Bull, αλλά η αναφορά της ενέργειας της μάρκας προκαλεί εικόνες αθλητικών εκδηλώσεων που ενώνουν ενεργούς νέους ανθρώπους. Περισσότερες μάρκες – Περισσότερη εμπιστοσύνη.

Οι αναμνήσεις υποβάλλονται σε επεξεργασία.

Και αυτό είναι ένα μεγάλο πεδίο για χειρισμούς, επειδή άλλοι μπορούν επίσης να συμβάλουν στην εμφάνιση ψευδών αναμνήσεων μαζί μας. Ενισχύοντας αυτό με την επίδραση της “ροζ αναδρομής”, οι χειριστές χρησιμοποιούν παλιές φωτογραφίες, νοσταλγικές ιστορίες, αναπτύσσουν προϊόντα “όπως στην παιδική ηλικία”, σύμφωνα με το Gost. Η ροζ αναδρομή εξομαλύνει την αρνητικότητα του παρελθόντος, αφήνοντας το καλύτερο που ήταν τότε.

Πρέπει να ενεργήσετε γρήγορα

Η επιθυμία να ενεργεί αμέσως υπό την επήρεια περιορισμένου χρόνου.

Θα ενεργήσουμε αμέσως και οι γνωστικές στρεβλώσεις θα μας επιτρέψουν να πιστεύουμε ότι επηρεάζουμε την πορεία των πραγμάτων. Έτσι, ενεργώντας υπό την επήρεια της επίδρασης των ευρετικών της τρέχουσας στιγμής, δεν θέλουμε να αναβάλουμε την ευχαρίστηση ή το όφελος και είμαστε έτοιμοι να συμφωνήσουμε σε λιγότερο ελκυστικές συνθήκες, αλλά “τώρα”. Ως εκ τούτου, ένας μαγνήτης επιθυμεί μια έκπτωση 50% σήμερα, ακόμη και αν σε μια εβδομάδα μετατρέπεται σε 70%.

Η προτεραιότητα είναι η ολοκλήρωση περιπτώσεων που έχουν ήδη αφιερώσει χρόνο.

Αυτό μας βοηθά να φτάσουμε στο τέλος, ακόμη και αν υπάρχουν όλο και περισσότεροι λόγοι για να παραδοθούν. Οι διαχειριστές σχεδιασμού αγωνίζονται για ένα απελπιστικό έργο, χωρίς να παρατηρούν ότι εργάζονται για μεγάλο χρονικό διάστημα. Στο μάρκετινγκ, ένα από τα πιο ενδεικτικά φαινόμενα αυτής της παραμόρφωσης ονομάζεται “εφέ Ikea”: εμείς πολύ περισσότερο από τα έπιπλα που συλλέξαμε με τα χέρια μας από αυτό που παραδόθηκε σε τελική μορφή.

Σε συνθήκες επιλογής, η προτίμηση δίνεται στην λιγότερο επικίνδυνη επιλογή.

Εξηγήστε το παράδειγμα του “αποτελέσματος δόλωσης”. Οι χειριστές συχνά το χρησιμοποιούν για να δώσουν μια “επιλογή χωρίς επιλογή” σε άτομα με λογική αποθήκη μυαλού. Αυτό το αποτέλεσμα περιγράφηκε από τον Itamar Simonson, ο οποίος κατά τη διάρκεια του πειράματος πρότεινε ότι οι συμμετέχοντες επιλέγουν ένα από τα δύο μοντέλα τεμαχίων. Το μοντέλο “Α” κοστίζει 56,95 $ και επιτρέπεται να αντιμετωπίσει 7 φύλλα τη φορά. Μοντέλο “B” για 74,54 $ – με 10 φύλλα. Ως αποτέλεσμα, η επιλογή υπέρ του μοντέλου “Β” έκανε το 21% των συμμετεχόντων στο πείραμα. Σε μια άλλη παραλλαγή του πειράματος, εισήχθη το μοντέλο “C”. Ήταν πιο ακριβό και αποτελεσματικό από το μοντέλο “Α” και πιο ακριβό, αλλά λιγότερο παραγωγικό από το μοντέλο “Β”. Με την έλευση της τρίτης επιλογής, το ποσοστό εκείνων που επέλεξαν το μοντέλο “Β” αυξήθηκε ακόμη περισσότερο – έως και 36,2%. Γι ‘αυτό στο McDonald’s ή στο Starbax, το “τυπικό” ποτό σε όγκο είναι ένα μεγάλο, απλό άτομο σε άλλες συνθήκες δεν θα τον τελειώσει. Αλλά με αυτόν τον τρόπο οι εταιρείες αντικαθιστούν την έννοια του προτύπου στα κεφάλια μας.

Τι στο τέλος?

Με τη βοήθεια των γνωστικών στρεβλώσεων, ο εγκέφαλος μας προστατεύει επιτυχώς από την υπερφόρτωση, βοηθά στη λήψη αποφάσεων γρήγορα και να τονίσουμε το κύριο πράγμα. Είναι αλήθεια ότι είναι σημαντικό να θυμόμαστε τι είναι οι ατέλειες στις αποφάσεις αυτές. Τα συμπεράσματά μας που βασίζονται στην αντίληψη μπορεί να είναι αθέμιτα, μη κατασκευαστικά, μπορούμε να αγνοήσουμε τη σημαντική και άσκοπα επικεντρώνεται στην αρνητική εμπειρία. Αυτή η συμπεριφορά περιγράφει σχεδόν διακόσια αποτελέσματα και φαινόμενα λανθασμένης αντίληψης και επεξεργασίας πληροφοριών. Και όλοι τους υπόκεινται χωρίς εξαίρεση. Γνωρίζοντας πώς λειτουργεί ο εγκέφαλος, θα προτιμάτε να βρείτε και να σταματήσετε εκείνους που προσπαθούν να σας χειριστούν.

christmas-waiting-for-a-miracle-4

クリスマス:奇跡を待っています

新年は、私たちの最高の希望、新しい事業への期待に関連しています. これは一種のルーバーです:私たちは昨年の問題を完了し、要約しています. クリスマスにはいつも良い奇跡のハローがありました. クリスマスイブには、休日と関連する希望の意味について、心理学者のイリヤ・ススロフは語る.

クリスマスのおとぎ話の決勝戦では、それは原則として、主人公をトラブルから救うか、彼らの家に繁栄と喜びをもたらす奇跡です.

それでも、私の意見では、クリスマスの主な奇跡は、人の啓発と変容、思考と行動のイメージの変化です. 彼が最終的に自分自身に気づいたとき、彼の行動を再考し、今から善行をすることで新しい方法で生き始めます.

変容

このような変容の物語は、このトピックで最も有名な作品の1つである「散文のクリスマスソング:幽霊との聖なる物語」チャールズディケンズで美しく説明されています。.

大人のためのすべてのクリスマスと新年の映画は愛について語っています:予期せぬ知人や恋人の待望の会議について、愛の感情や愛の認識の現れについて、場合によっては偉業のレベルまで建てられた. 主人公はクリスマスに力と勇気を得て、最終的に彼がこれほど長く言えないことやできなかったことを言ったか、やったことをしていました.

友人や親relativeは彼に言葉で彼を励ましました:「今日はクリスマスです、さあ、あなたが彼女を愛していると彼女に言ってください」と彼はついに決めました. 2人の見知らぬ人が誤って会うとき、これは奇跡ではありません。?

例からわかるように、大文字を持つ奇跡は超自然的なものではなく、予想外のまたは待望の状況の組み合わせや、より良い人のために自分自身を克服し、奨励するための人の行動です。 .

最初は、この瞬間は私を困惑させました:なぜクリスマスは奇跡に関連しているのですか? 理論的には、本当の福音の奇跡は、キリストが死から立ち上がったとき、主が天国に飛んだとき、または彼が彼の死の4日目にラザロを復活させたとき、イースターに起こりました。. 最後に、彼の息子の聖母マリアの無原罪の概念について思い出しましょう – イエス・キリストは、人間のいない、聖霊から.

愛の奇跡

人の誕生の事実において素晴らしいことは何ですか? 結局のところ、これは一般的な発生です. もちろん、私たちは「誕生の奇跡」と言います。同時に、何かが定期的に起こると毎日、私たちはそれをユニークなものとして認識しなくなります. それでも、2021年前、奇跡が起こりました。なぜなら、人が生まれただけでなく、私たちの世界に主要な基本的基本原則、人生の意味 – 愛をもたらした神の人間が起こったからです。.

結局のところ、書かれた聖書の一部であり、彼らがキリストの出現前に住んでいた聖書の一部は、戒めが宣告されることになっていた戒めであり、処方され禁止されていました。. そして、キリストは新約聖書をもたらしました – 愛によって行動する. https://kusuritsuhan.com/drug/naltrexone そして、人々は愛と嫌悪感を区別する方法を学ぶ必要があります。.

ルール、禁止、罰で構成される旧約聖書の宗教は、愛、自由、責任の教えに変わりました. そして、10の戒めと613の旧約聖書の法律の代わりに、新約聖書が登場しました。これは、2つの主要な戒めの後に策定できます。

  • あなたのすべての心とあなたの魂とあなたのすべての理解であなたの神を主に愛してください。
  • あなた自身のようにあなたの隣人を愛してください.

これらの戒めは旧約聖書の一部として613の中にありましたが、「法と預言者全体が拘束されている」主なものとしてそれらを特定したのはイエス・キリストでした。. これは、道路のルールの例で説明できます。その本質は、2つのアイデアのみに表示されます。車を制御して自分自身と車をそのまま節約し、他の道路利用者への害を避けることを避ける.

イスラエル人はメシアを待っていました – ローマの支配からの救い主、彼の民と国家に以前の権力と栄光を返すリーダー. キリストに最も近い人でさえ、使徒たちは彼の使命の本質を理解していませんでした。.

そして最終的に、私たちにもっと多くのことを与えた人は地球に来ました:生と死への別のアプローチ、価値の新しいシステム、別の道徳的規範、罪を取り除くことで自分自身を変える方法、以前ではなかった魂の救いの希望. 人々がこれを受け入れるのは難しいことが判明しました.

その大衆の人類は、よりシンプルな奇跡を望んでいます:あなたが緊張する必要はありません。. 時々これは本当に起こる – しかし、非常にまれに、例外的な場合は.

私は神を希望するが、現実主義者になるのではなく、「ジャックポット」のすべての人をターゲットにしないことを提案し、皆の人生の奇跡は彼に大きく依存していることを理解することを提案します。.

そして、私たちは自分の自由意志のみを変えることができます。十分な努力をして正当な熱意を示し、できれば神に助けを求めることができます。.

休日に最適な贈り物

それで、私たちの愛する人に私たちの愛する人に私たちができる限り最高のものを与えましょう:まず第一に、愛と受け入れ、暖かさの親切、同情、理解と尊敬を込めて. そして、私たちは一日だけでなく、来年までこれらの贈り物を十分に作ろうとします. そして、私たちの物質的なプレゼンテーションをこれらの永遠の価値の象徴にすぎないようにしましょう.

しかし、私たちはどうですか? その日、私たちは自分自身に何を与えることができますか? たぶん、最高の、受け入れ、自分の支援、幸せになりたいという欲求、変化する決定を希望します…誰もが自分で選択をさせてください!

そして、お祝いの主な犯人に何を与えることができますか? 私は神について話しているのです。なぜなら、私たちは彼の誕生日を祝い、お互いに贈り物を持ってきているからです…それはどういうわけか奇妙になります。?

個人的に、今回は2021年のクリスマスに、私は彼に私の誠実さ、彼と一緒にいたいという私の欲望、自分の知識と私の熱意、自分の知識と変容、精神的な成熟への欲求、キリストへの愛を得たいという欲求をもたらしたいと思います. そして、私と私の愛する人への彼の本当の愛に神に感謝します.

ちょっとした話

歴史のレッスンの全員が略語に出くわしました.e.”and” n.e.「しかし、誰もが「私たちの時代」や「新しい時代」が始まった瞬間から誰もが知っているわけではありません. 宗教文学では、すべてが間違いなく理解しやすいです – 彼らはそこに書いています:P.x. nの代わりに.e., 時々xp.e., 「クリスマス」または「クリスチャン時代」とはどういう意味ですか. 文明世界全体が数千年以上にわたってカレンダーに住んでいることがわかりました。.

彼の誕生の正確な年は不明です。現代の科学者は、彼が紀元前4〜5世紀にわたって生まれたと主張しています. しかし、この原則はどこにでも採用されました:キリストの誕生、神の人間、新しい時代はすべての人類の人生で始まり、新しい時代の言及が始まりました.

数世紀にエラーが発生したことが起こったのはなぜですか? 第一に、当初、ユダヤ人は誕生日を称えませんでした。第二に、救い主が生まれたときに信者は関係ありませんでした、主なことは彼の説教、行為、そして彼の教えの本質でした. 第三に、歴史家と神学者によると、クリスチャンは第二世紀の終わり頃からイエスの誕生日を祝い始めました.e.

西洋の教会は、ローマの大修道院長ディオニュシウスがVI世紀に計算された後、キリストのキリスト降誕から年表を越えました。科学者は、数年前に間違えられたのは彼であったことを示唆しています。. そして、ヨーロッパのカレンダーでの「私たちの時代」の概念は、731年にのみ登場しました – 時間の計算に関する名誉あるメディアの作品について言及した後、.

1422年までに、西ヨーロッパのすべての国がこのカレンダーに徐々に切り替えました. ロシアでは、コンスタンティノープル時代の最終日は、世界の創造から7208年12月31日でした。ピーター1世の命令により、キリストのキリスト降誕からの新しい年表が1700年1月1日に始まりました. 今、新年の初めの日についてのいくつかの言葉.

歴史的に、さまざまな国で新年が3月1日または9月1日に始まりました. 春の初日から、自然が目覚め、新しいサイクルが始まることがわかります(もちろん、これは平均的な緯度のシールにのみ適用されます)、または収穫を始めた秋の初日から. 率直に言って、これらの日付はユニバーサルと呼ぶことはできません:地球の他の角と現実の他の人. そして、これらの日付は春と秋の分点の時代と相関していました.

1月1日は45 gで新年の初めになりました. 紀元前.e. 命令によりジュリア・シーザー. これは、天文学的な時間、季節、伝統を組み合わせるために行われました. 新しいカレンダーと新年の初日は、冬至の後に最初の新月に任命されました. イエス・キリストの正確な誕生も不明です – それは福音と歴史的文書への直接的かつ間接的な言及によってのみ計算できます. こちらをご覧ください . 計算によると、主は12月末頃に生まれることができました.

キリストのキリスト降誕のお祝いと新年のお祝いは、年代学と意味の観点から、お互いの近くのどこかにあります. 歴史的に、これらの休日は1週間の時間で分けられます。私たちは新年の前または後にクリスマスを祝います。. だから、明けましておめでとうございます、私たちはそれを疑うことなく、キリストの誕生日をお互いに祝福します.

The Future of Live Dealer Games in Online Casinos

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Animering är en jävla tung sak.

Allt började för bara en månad sedan. Det var morgon och jag gick till jobbet. Efter nattregnet fanns det många pölar på jorden, nära som, vare sig det är i gräset eller pölen, samlade sniglar från stora till mycket små, vilket kan tyckas passa på en nagel av en grundlig. Tja, så … varför leder jag. Jag går, som vanligt, arbete är arbete, ingen önskan, men det är nödvändigt. Jag går försiktigt runt sniglarna, jag lyfte till och med några från spåren och satte den bort från platsen där människor går. Ja, det kanske ser konstigt utifrån, men vad kan du göra, jag tycker synd om dem. Och efter varje regn klarar det sig inte utan uppoffring, du går så här, tittar på marken, och där ligger de, med trasiga hus, vissa är helt enkelt krossade, och vissa är halv levande, lider, väntar tills solen kommer ut och äntligen kommer att steka dem på heta asfalt.
Då tänkte jag: “Huruvida jag skulle rita en komiker om ett parallellt universum, där sniglar av misstag krossar människor som kryper längs asfalten”, då skulle alla förstå eller bara tänka på vilken smärta de (sniglar) upplever på grund av vår ouppmärksamhet. Med tiden har idén vuxit till något mer – för att göra en tecknad film om detta ämne. Sedan, när jag satt på jobbet, då och då drog jag scener i den framtida tecknade filmen, det fanns många idéer, men inte allt jag kunde skildra i det, det var nödvändigt för verklig skicklighet. Under tiden, efter jobbet, började jag studera Adobe Flash samtidigt, för i den ville jag rita en framtida tecknad film. Jag övade, målade, målade, jag gillade det inte, jag ritade det i en ny, som ett resultat, efter en månad med utbildning och mötte programmet, kunde jag rita min tecknad film. Till att börja med ville jag fokusera på tragedin med vad som hände, efter att jag fortfarande behövde mycket erfarenhet, detta betonades av “svarta humor” och minimalism (jag ägnade inte mycket tid åt bakgrunden och detaljerna i karaktärerna) som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket ville jag ha så mycket som en tik, utan tragic, som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket ville jag ha en tik, utan tragic, som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket som jag ville så mycket jag ville så mycket jag ville så mycket ville jag.
Jag målade i en vecka från grunden och anam, jag var engagerad i ljudeffekter i morse. Nu skulle jag vilja uppskatta mitt arbete och jag, genom dumhet, lägger fram en skärmdump och en beskrivning med hänvisning till VKontakte -gruppen, “troll” av dylaiki skulle komma dit, jag är säker på att jag ens kommer att läsa kommentarerna imorgon och ursäkta mig, de har bråttom att skräp. I allmänhet, fel publik, räknar jag, jag tillbringade inte min tid och arbetade med dem, det fungerade inte för mig, jag tvingade mig själv att gå till slutet. Jag räknar med normala, adekvata människor, med konstruktiv kritik och adekvat resonemang.
Här är en länk men min video www.Youtube.Com/watch?v = wkiy80uoiqe
Om det finns en önskan kan du utvärdera, jag kommer att vara tacksam och … tack för att du läst till slutet, trevligt 🙂

De bästa kommentarerna

Men detta är fortfarande relativt enkelt, eftersom huvudet knullaLA förekommer med produkten av arbetet.
Om du gräver djupare är animation ett helvete där det är bättre att inte verka oförberedd, men det är ett enormt område för kreativitet. Den huvudsakliga komplexiteten och skillnaden mellan animering och en enkel ritning är att du bättre måste förstå objektets struktur, hur den rör sig, hur det beter sig i ett eller annat fall. Med Mokap har naturligtvis detta problem försvunnit, men ganska ofta är det nödvändigt att framställa situationer som är mycket svåra (eller helt omöjliga) i studion att spela in rörelser.
Jag kommer att gå till avdelningen för animation och redan långsamt (och jag borde redan i sin helhet) jag gör det, men samtidigt är jag rädd att beröra blixt och ta till den äldre metoden för fallskärmshoppning. Jag Anmore en kub, mitt ben, sedan något annat (nej, jag sparar inte någonting förutom att det ser acceptabelt ut, och det finns bara två sådana saker: den kattanimerade katt och områddans från t.ex. också gjord i AE … Animize inte i AE, du kommer att bli galen). Och jag förstod en sak: det är värt att göra detta bara om du inte bara arbetar för resultatet, utan också för själva processens skull, där du måste ta hänsyn till 1000 och 1 nyans.
Alla samtida konstnärer en dag låt honom prova sig själv i animering. Många människor tränar perfekt, men de är ständigt engagerade i enheter. Varför? Svårt, länge, SVÅR. Men för de som blev kär i den här verksamheten kommer det inte att vara svårt att skildra någonting på någon position på någon plats med något uttryck i ansiktet. Är det inte bra?
(Nattflöde av tankar, OK -arbetet, om än under nivån på det positiva uppfattade, fortsätt)

Jag gillade inte troll ansiktet. Eller vad heter det. De avsky. Handlingen är smulad och nästan inte avslöjas.
Men det finns potential.

Det ser sömlöst ut, men tecknad film separat från den beskrivning som anges på bloggarna uppfattas inte.
Det första var videon. Tänkte: ”Och vad?!”,” Och meningen?”. Sedan läste han och redan mot bakgrunden till denna berättelse insåg honom.

Jag såg, jag kan säga en sak. Jag https://slottiokasino.com/ gillade inte inbäddningen av alla slags ansikten, det ser lite dumt ut. För mig skulle det vara mycket bättre utan dem.

Det finns en så användbar tagg “infoga en video” här skulle det vara bättre än en länk (ja, om inbäddning inte är förbjuden). Tja, i allmänhet föreställde jag mig att det finns patos enorma sniglar där, går runt i staden och stampar allt, men detta är naturligtvis det helvete du inser. Men till och med det som nu är redan är inte dåligt för en helt början. Jag kan bara önska mig för ytterligare framgångar och faktiskt allt gott. Förbättra!

Åh herre! Hon slet av allt som var möjligt för honom! Bastard! Jag kommer att hämnas på dig en man! Människor, låt oss gå för att krossa sniglar!
Men allvarligt. Du gjorde det en månad?! FIGA för dig själv är förmodligen svårt. Men jag gillade det, särskilt explosionerna och ansiktet på killen, men du har rapporterat en tanke. Vi häller sniglarna i passana!)

Tack till alla för kommentarer och för kritik kommer jag att ta hänsyn till mycket, samma sak för meme fiction, om jag gör Dashye, kommer jag att försöka utan dem.

Månväg:
Jag håller absolut med, särskilt första stycket. Ibland händer det till och med spegeln som du kommer för att se ansiktsuttryck i ansiktet som du planerar att överföra till din skapelse i framtiden (för att inte tala om läppar på läpparna och animationen av munnen under talet).

Reyzer:
Jag behärskades i programmet i en månad, och jag gjorde det på fem dagar, plus att jag tillbringade en annan dag på ljudeffekter, och = allt detta är 6 dagar 🙂

Solesurvivor:
Detta är minimalism och maximal enkelhet, dammet som jag planerade, eftersom detta är en vanlig “kartong” -tecknad film där dammet från Adobe efter effekt skulle se helt ut ur ämnet. Du ser, och lutningen märktes knappt såg 🙂 men tack för kritiken =)

ACE8OF8SPADES
Ja, jag håller med, meningen utan en blogg kan inte avslöjas, men jag tror att alla kommer att se sin mening i detta, eller bara en rolig karikatur.

Jag minns hur de med en vän i åttonde klass skapade en idiotisk tecknad film om en åsna som väljer mellan 2 höstackar. Mer exakt gjorde hon det, och jag var moraliskt stöd. Så jag kan förstå hur komplicerade de första stegen är.
Det finns alltid hatare, jag råder dig att tänka mer på ändarna. Det är hon som kommer att lämna de viktigaste intryck av vad som har gjorts. Förbättra med övningen. : 3

Ja, jag försökte mig också i animering i blixt. Jag minns en massa tid jag molesterade detta) Vi borde titta på någon tecknad film, för inspiration och återvända till detta överraskande vackra och samtidigt den helvete världen av animering)

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