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	<title>Drew Kime &#187; design</title>
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	<link>http://dkime.com</link>
	<description>The Food Blogging Technician</description>
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		<title>Who Wants a Netbook?</title>
		<link>http://dkime.com/2010/03/who-wants-a-netbook/</link>
		<comments>http://dkime.com/2010/03/who-wants-a-netbook/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 20:29:26 +0000</pubDate>
		<dc:creator>Drew Kime</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[netbook]]></category>

		<guid isPermaLink="false">http://dkime.com/?p=196</guid>
		<description><![CDATA[Photo by: zieak I know what I want a netbook for. First I&#8217;m a guy, and it&#8217;s a gadget, and it&#8217;s just cool as hell. So yeah, I want an expensive toy. But beyond that, it&#8217;s something that&#8217;s small enough I can take it with me almost anywhere and get some work done. It&#8217;s more [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dkime.com/wp/wp-content/uploads/2010/03/netbook.jpg" rel="lightbox[196]"><img class="alignnone size-full wp-image-197" src="http://dkime.com/wp/wp-content/uploads/2010/03/netbook.jpg" alt="" width="500" height="400" /></a><br />
<span><em>Photo by: <a href="http://www.flickr.com/photos/zieak/3217657200/">zieak</a></em></span></p>
<p>I know what <em>I</em> want a netbook for. First I&#8217;m a guy, and it&#8217;s a gadget, and it&#8217;s just cool as hell. So yeah, I want an expensive toy. But beyond that, it&#8217;s something that&#8217;s small enough I can take it with me almost anywhere and get some work done. It&#8217;s more capable than a smartphone at all of the non-phone things. (And by the way, I still want a plain old phone that just makes calls and stores phone numbers. Can I buy that, please?)</p>
<p>But I don&#8217;t understand who the target market is</p>
<h2>What Do They Do?</h2>
<p>The iPhone does things no other cellphone did, in a form factor that lets you bring it places you wouldn&#8217;t bring a laptop. So no matter which you compare it to, there&#8217;s something the iPhone does that was unique.</p>
<p>What does a netbook do that&#8217;s unique? It&#8217;s smaller than a laptop, but not so much so that you&#8217;ll throw it in your pocket and have it <em>always</em> with you. You <em>can</em>, but you won&#8217;t, it&#8217;s just a bit too big for that.</p>
<p>It&#8217;s more usable than a phone, with a more human-scale user interface, but not as usable as a sub-notebook.</p>
<p>That leaves &#8230; playing DVDs? And games? When I said I wanted a toy I didn&#8217;t mean that&#8217;s <em>all</em> I thought it was good for. But now I&#8217;m not so sure. Where would I realistically <em>want</em> to have a computer, that I <em>could</em> have a netbook, that I <em>wouldn&#8217;t</em> want to have a laptop?</p>
<p>I&#8217;m coming up blank here.</p>
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		<title>Design = function + aesthetics</title>
		<link>http://dkime.com/2007/01/design-function-aesthetics/</link>
		<comments>http://dkime.com/2007/01/design-function-aesthetics/#comments</comments>
		<pubDate>Wed, 10 Jan 2007 16:04:00 +0000</pubDate>
		<dc:creator>Drew Kime</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[250 words or less]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pretty]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://dkime.com/?p=17</guid>
		<description><![CDATA[Ask your local programmer if he knows how to design user interfaces and invariably he&#8217;ll say he does. Go ahead, ask. I&#8217;ll wait. &#8230; You&#8217;re back? Good. Now go look at the new iPhone. Has your guy ever made anything remotely that cool? Unless you&#8217;re reading this from Cupertino, odds are he hasn&#8217;t. The UI [...]]]></description>
			<content:encoded><![CDATA[<p>Ask your local programmer if he knows how to design user interfaces and invariably he&#8217;ll say he does. Go ahead, ask. I&#8217;ll wait.</p>
<p>&#8230;</p>
<p>You&#8217;re back? Good. Now go look at the new <a href="http://apple.com/iphone">iPhone</a>. Has your guy ever made anything remotely that cool? Unless you&#8217;re reading this from <a href="http://maps.google.com/maps?f=qhl=enamp;amp;amp;q=cupertinoie=UTF8amp;z=17ll=37.331932,-122.029577amp;spn=0.004172,0.01075t=hamp;om=1">Cupertino</a>, odds are he hasn&#8217;t. The UI is more beautiful and, as near as I can tell from the demo movies, more usable than any other phone or music player I&#8217;ve seen. But I wonder, how much of the perceived usability is a response to the beauty?</p>
<p>It&#8217;s becoming conventional wisdom that you <a href="http://headrush.typepad.com/creating_passionate_users/2006/12/dont_make_the_d.html">don&#8217;t want to make the demo look done</a>. Excessive visual polish early in the process not only limits the feedback you get to comments about the superficial details, it also suggests equally finished interaction with the system. It literally makes it <em>look</em> like it&#8217;s doing more than it really <em>is</em> doing.</p>
<p>I&#8217;ve avoided this problem in my career by not being very good at graphics, and avoided realizing that by not working with any <em>real</em> visual artists to compare my work to. Yes, I used to <em>think</em> I was good at it, just like every programmer. Eventually I realized that consistency and predictability were a poor subset of what an artist can add.</p>
<p>Now, whenever I make up a project plan, there is a task at the end for &#8220;Add Pretty&#8221;. And my name isn&#8217;t on that task.</p>
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		<title>When design is not design</title>
		<link>http://dkime.com/2007/01/when-design-is-not-design/</link>
		<comments>http://dkime.com/2007/01/when-design-is-not-design/#comments</comments>
		<pubDate>Wed, 03 Jan 2007 16:31:00 +0000</pubDate>
		<dc:creator>Drew Kime</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[250 words or less]]></category>
		<category><![CDATA[analogy]]></category>
		<category><![CDATA[six sigma]]></category>

		<guid isPermaLink="false">http://dkime.com/?p=12</guid>
		<description><![CDATA[&#8220;How is software production like the car industry?&#8221; Oh no, not again. Yeah, well, most people are getting it wrong. So here&#8217;s another shot at it. There are aspects of car design that strictly deal with measurable quality: performance of the electrical system, horsepower, fuel economy, reliability. But the shape and style of the car [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;How is software production like the car industry?&#8221;</p>
<p>Oh no, not again. Yeah, well, most people are getting it wrong. So here&#8217;s another shot at it.</p>
<p>There are aspects of car design that strictly deal with measurable quality: performance of the electrical system, horsepower, fuel economy, reliability. But the shape and style of the car are much more loosely coupled to hard-and-fast measurements. That facet of the design &#8212; the way it looks, the demographic it will appeal to &#8212; is not amenable to Six Sigma processes.</p>
<p>Granted, there are some cars that are strictly (or nearly so) utilitarian. Some people only care about efficiency and reliability. They buy <a href="http://www.toyota.com/corolla/index.html">Corollas</a> by the boatload. But the <a href="http://www.toyota.com/fjcruiser/index.html">FJ Cruiser</a> is not the result of a logical, statistical analysis, with high conformance to the mean and low variation of anything.</p>
<p>I think what I&#8217;m trying to say is that marketing design is building the right thing, while production design is building the thing right. The auto industry is mature enough that you need both. Success in the software industry still relies more on building the right thing.</p>
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		<title>Blinded by experience</title>
		<link>http://dkime.com/2006/12/blinded-by-experience/</link>
		<comments>http://dkime.com/2006/12/blinded-by-experience/#comments</comments>
		<pubDate>Wed, 27 Dec 2006 21:35:00 +0000</pubDate>
		<dc:creator>Drew Kime</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[250 - 500 words]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://dkime.com/?p=9</guid>
		<description><![CDATA[Don Norman knows more about design than I ever will. He even &#8220;knows&#8221; a few things that aren&#8217;t even true. That&#8217;s some powerful knowing! Specifically: You cannot successfully introduce a non-qwerty keyboard today, or reverse the window scroll bar convention, or suddenly require double-clicking on web links. I think Don has spent too much time [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jnd.org/">Don Norman</a> knows more about design than I ever will. He even &#8220;knows&#8221; a few things that aren&#8217;t even true. That&#8217;s some powerful knowing! Specifically:</p>
<blockquote><p>You cannot successfully introduce a non-qwerty keyboard today, or reverse the window scroll bar convention, or suddenly <strong>require double-clicking on web links</strong>.</p></blockquote>
<p>I think Don has spent too much time lately with experienced web users, and not watching people like Lou, my father-in-law. Lou is a retired printing production manager, who trained as a graphic artist and worked for several ad agencies. He got one of the first Macs so he could use PageMaker, and used Photoshop when it was still owned by Aldus.</p>
<p>Lou &#8220;knows&#8221; that you have to double-click things with the mouse. He has known that for over 20 years. I&#8217;ve tried to point out that you don&#8217;t have to do that on the web. He does it anyway. His current computer runs Windows 95, so if I wanted to I could set the option to use single-click select globally. I would never set that preference on his system, though. It would drive him insane.</p>
<p>But Microsoft <em>did</em> introduce the new behavior. There is a generation that has grown up using it. Could someone do the same thing with web links? They&#8217;d have to have market penetration comparable to what Microsoft had with Windows 95, but yes, they could do it.</p>
<p>Here&#8217;s where it gets interesting. You could reasonably support either side of this decision: There are people who &#8220;know&#8221; that you double-click everything, and people who &#8220;know&#8221; that you single-click everything. Either one will be frustrated by a system that does the opposite. But knowing that both kinds of people exist, what should we do? In the Hippocratic tradition, first do no harm.</p>
<p>I can&#8217;t count the number of sites I&#8217;ve seen that instruct users to &#8220;Only click the Submit button once.&#8221; Or &#8220;Please wait for the page to load.&#8221; As soon as we start warning users what they should or shouldn&#8217;t do, two things should be apparent:</p>
<ol>
<li>Users, for some reason, think that they <em>should</em> do the very thing we&#8217;re telling them not to do.</li>
<li>Some of them are going to do it despite our warnings.</li>
</ol>
<p>If we can&#8217;t prevent users from doing the &#8220;wrong&#8221; thing with our applications, we owe it to them to at least make sure that they don&#8217;t break anything when they do.</p>
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