learn-to-feel-gres-1

Learn to feel games

Small preface:
This art project was conceived exclusively in format video, and to familiarization, I recommend it. “Scenario moves”, jokes and other techniques in text form work worse or do not work at all. Read more about this in the afterword.
And until then – a pleasant viewing! Well, or reading.

If this thought has gone in your head at least once in your head, then I have two news for you:
– First – you are not alone.
-Second-we need to discuss something.

Okay, I’ll try to guess. You are about twenty years old, you are tormented by a university or first work after its end. You really like video games, follow all the novelties, aware of all large releases and, like a real connoisseur, even you know some smaller games. And you … tired. Tired of seeing letters of the developers with an apology, tired of paying fabulous amounts for a curve of an unfinished piece of the product, tired of the universality of large projects. Everything is so similar. Almost merges into porridge.

Yeah, half of you now make a grimace of complete misunderstanding.

What I just did is, by and large, reflects the AAA strategy for publishers. For those who do not know “aaa” means “large”, and “large” means expensive. The demonstration came out dubious, but the essence, I think, is clear – either you focus on a particular part of the audience and deprive yourself of the rest, or just do it for everyone. And you risk not to please anyone. As a result, we combine the words “expensive” and “risk” and get a red flag, because everyone wants to earn a lot of money, but to lose – it is very hardly. Add to this equation the fact that the games come out monthly by hundreds, that they are becoming more and more, that they are more and more, that system requirements grow like yeast and get a damn madness. Apathy as a gift.

But you know that … In all this booths, small finds are acquired only of great value, obviously made for a small audience, giving a sense of discovery of something sacred, something that seemed to be before you and. Of course, such finds mostly occur by accident. And of course, you know how to look for games. You ask for advice from friends, turn to the algorithms of digital stores, turn to the algorithms of physical stores (consultant, this is called a consultant), You sign up for game media, look for thematic videos and watch presentations. Standard set. But often another tool for solving our problem is overlooked. It is not as popular as others, but in importance it is hardly not superior to them.

I can understand you – not everyone has a desire to set an unfamiliar game and spend time on it. Especially considering that it must be pulled out of the apparent infinite selection. But the truth is that with all the complexity of this process, demo give a unique experience of studying unknown territories, as if returning us at a time when the only mediator between the disk on the window and your console was a colorful cover. My words may not sound very convincing. But now I will show you what one evening of the game and hundreds of sleepless nights turned into. I will show you the magic of demo versions.

Planet of Lana

So meet Planet of Lana You.

Painting landscapes, relaxing atmosphere and locations, hand -drawn hands are never a dramatic, but very lamp adventure framed by the decorations of wildlife. Sometimes you can even meet its funny inhabitants, who are almost no danger. The only obstacle to the girl Lana and her friendly “devil” of the mui can only be simple puzzles. You can ask Mui to stand still, follow you or interact with any object. Moreover, it is funny that the guys are communicating with each other. And although neither we nor they know each other’s languages, in some magical way the game manages to ensure that every emotion is easily read and understandable to the player.

In general, this statement applies to the whole Planet of Lana. The game does not need words to reach us, she communicates with bright images and warm emotions. This is literally game equivalent of Pixar films. Soft palette, enchanting music and verified visual style – from animations of heroes, to massive landscapes and swaying of blades of grass – that is what awaits you if you decide on this short trip.

Not particularly luring, yes? Well, I hope you forgive me for that. You see, I lied to you a little. Most of what I really said is true – the game is actually very lamp and beautiful. Just … here, how I met Planet of Lana I.

The lonely robot rushes rapidly through the endless desert. Modified by his rider, he keeps a course and clearly strives for his goal. Anxiety. Aggressive machines rush in pursuit. Ground and flying, they cast all their strength to capture the Lana, literally oozing from all sides and surrounding the defenseless runaway. There are more and more robots – from small and brisk spiders to giant colosses, as if carrying resources in their spherical tanks. Flying machines are attached to the pursuit, clearly designed for the transportation of captives. A robot lurked on one of them, ready to strike from above. He calculates the maneuver, approaches the edge and ..

Picturesque landscapes relaxing atmosphere and locations, hand -drawn hands are an insanely dramatic, but from this no less lamp adventure, framed by the decorations of wildlife, striking the remnants of its former civilization. Far from the only obstacle to the girl Lana and her friendly “devil” of the mui will be simple puzzles. Sometimes you can also meet funny inhabitants who can also absorb men and arrange a session of shock therapy to Lana.

In general, this applies to the whole Planet of Lana. The game does not need dialogs to reach the player, she communicates with vivid images and pure emotions, simultaneously seating real American slides. And yes, all the same soft palette, enchanting music and verified visual style – from animations of angry robots to massive constructions of the destroyed world – that is what awaits you if you decide on this incredible journey.

Race: Rocket Arena Car Extreme

I promise, this will not https://nonukcasinosites.co.uk/ take much time ..

Rocket Arena Car Extreme is a typical second -rate race like those that have gone at the turn of the century. The effects sound unconvincing, the graphics do not cut the eyes, and thank you, and the management is more like radio-controlled models than heavy monster trains. We add to this the fact that the game is a port from mobile phones, and … that this misunderstanding generally does in a collection?

Well, the first in the eye, of course, is a visual style – a foolish style. But, in good, awkward. In the end, where you still saw cyberpunk monster trains participating in missile battles on tracks with spikes, lava and other traps? Speaking about the fights themselves – even though the gameplay base of the game is quite primitive, there is variability, and far from always the player is required to come first to the finish. Here the game throws the race for a breakfast, here there is a regular race, but the competition for damage. The variety in races is small, but partially compensated by the presence of alternative routes, secret slices and unique traps. So even if the routes themselves are similar to each other, visually the cards are pleasantly different.

Owing unnecessary nuances, you can say simply: Race is a pretty good plug for a free evening. If you do not manage an unpretentious and even stupid fun, and the words “focus”, “rockets”, “abilities” and “trash” loom in your head a pretty picture – dare.

Mars First Logistics

Delivery games – the genre is very specific. He definitely finds his audience, but it is difficult to name the mainstream. “Go ahead” clearly does not sound like an interesting gameplay scenario, which means that because not the developers of car symbols are engaged in such games – they understand that even the most worked out physics of movement will not be enough. The game needs a context.

Euro Truck simulates the integrated transport system, forces to observe traffic rules and effectively dispose of existing resources. In Snowrunner, no one will finish the oncoming one, but in contrast to this is the risk system, namely a constant choice between a long trip along the highway and cutting through the swamp. If you move away from the topic of transport, you can go by indie and build the whole game around arcade physics, which will create not only inconvenience, and therefore Chellenge, but also funny situations. In the end, you can always play genius. Create a unique world filled with natural obstacles and enemy fractions, a variety of gadgets and a movie production, picturesque landscapes and a rich history.

Well, meet Mars First Logistics. A game about the delivery of goods on Mars, where there are no roads, no dirt, nor fuel, no plot – nothing of what we just talked about. So what is its essence? In fact, the concept is as simple as interesting. For completing the tasks, a currency is charged, for which you can buy peculiar “parts of Lego”, getting the opportunity to fully modify the Markhod for your needs. The fact is that each contract includes the delivery of a single unique cargo, and each item requires a unique approach. But what will need to be done with him: to reach, drag, pick up, raise or grab – the player himself decides, the range of details allows.

As a result, each order is turned into a problem on planning a route as a spatial puzzle. Losing, relaxing, with an unusual visual style. The game really feels fresh and with enthusiasm arouses a creative vein in you. And you … not that and against.

Driftwood

The first thing that comes comes to mind with the word “skate” is coolness. Rebellious rock, atmospheric hip-hop, crazy tricks and, possibly, material damage. Pro Skater secured this image so firmly that the very one in a person’s games, when it is presented in his head, has one word – hooliganism. And, it seems, the creators of Driftwood before that … just don’t care.

Driftwood is a game about skate, but Skate as a phenomenon shows it from a completely different side. She prefers a quiet contemplation and a deep feeling of satisfaction from a simple lesson to her favorite business. Rliming rock gives way to LO-Fi bits, and concrete jungle-green suburban serpentines. The perfect atmosphere to cleanse your head and immerse yourself in training. Surprised? Despite all your lamps, Driftwood is a rather complicated game, and if you want to really learn, you will have to try to try. But, you know, I see incredible beauty in this. This condition is when you are absolutely calm and at the same time fully concentrated when there is only you and your business, that you like it when everything depends only on you and you can surrender to your passion without a trace – the best feeling in the world.

Yes, playmukhanically Driftwood is simple. There is a board, there is a level – gain glasses. But in the game there is enough depth to grow and express himself. Bords and wheels have several options with different controllability and clutch, and the tracks are strewn with cuts and alternative ways, so even one level can drive very differently. And although all this is interesting, in the end only one thing is important – emotions. And if you like what you see if what I say finds a response in you – why not give her a chance. Who knows, maybe you will find new feelings. Or maybe a new passion.

Phantom Brigade

So, plus one in the piggy bank of the genres in which I do not understand. If you read at least one of my texts, then you know that I like to leave the best at last. And why is Phantom Brigade so good? Really a place of honor of the most interesting game in the list was ahead of a step -by -step tactic? I would not believe myself if I heard, but yes. This is true. It turned out, in fact, very simple – this is a game for me. There is literally everything that I can ask for.

The first in the eye, of course, the atmosphere is striking – a near future, high technologies and, of course, giant robots. Cold digital aesthetics pleasantly complements and contrasts sharply with the warmth of the surrounding nature. Small towns evoke a sense of melancholy with their comfort, and the green slopes of the nearby mountains remind you of how calmly it was in these places.

But the world cannot last forever. You yourself know everything. Where are robots – there is war. A real partisan fight for the fate of his homeland. There are thousands of them. There are only four of us. But we have what will help change the alignment of forces. Trump. Secret prototype set in a matter of hours before the invasion. Technology that allows you to see five seconds ahead. Enough to predict enemy actions. Enough to dodge the bullet. Enough to turn the course of the battle. With the right team, reliable equipment, powerful weapons and a flexible mind, we will be able to return the world to these lands. Province behind the province, we will bring prosperity.

And, believe me, it will be an insanely beautiful campaign. After all, while your eyes are occupied by European landscapes, his ears have already taken control of Riley König and his magnificent twisting soundtrack. Neat synths give weight to each solution, and insinuating percussions warm the spirit in anticipation of every battle, but if you give an order, and the battlefield will be exposed by shock, violins will bring down the whole severity of the battle on you, and the guitar will be heard in heaven with the hymn of your will to win. This one moment, turning off the prototype and observation of the consequences of your choice, this one moment of the flowering of music and the roar of the first shot, this one moment, over the time, is what I fell in love with Phantom Brigade. This is why I stayed here. And this is why I am talking about this now. For Phantom Brigade is one of the best tactical games that I have ever … ////

From the moment you stepped on this land … There is no road back.
You are not alone here. And certainly not safe.
Welcome to the city.

Radio The Universe

… does not look like anything. It does not exchange for cheap epic, does not stuff chatter in you and does not even pokes with scummers. And this is one of the most atmospheric and terrible games that I tried. It would seem what to be afraid here? No thick fog, no pitch darkness. But at one point you catch yourself on a strange feeling. Not horror. There was an unexpected enemy, here the next descent seemed to the unknown, and the incomprehensible mechanism made a piercing sound, and now you simply cannot relax.

The tension seeps into your mind, like poison. If the entrance is such a strong security, then what awaits inside? If such is the power of soulless cars, then what the local inhabitants are capable of? This is almost paranoia. It’s not happy here. This place itself rejects you. You are an error. No more than a screw in a gigantic mechanism, the purpose and structure of which you do not understand. You don’t know who you are. Do not know where I came from. Do not know why you are here.

On the way you meet a telephone booth. You called the network service. The voice in the tube says the network is inactive. Approximate waiting time 4 294 967 296 minutes. Find a recording of a conversation, presumably with a doctor. Someone retells the dream that you saw and you. The doctor is clearly not saying something. He thanks the interlocutor for participation.

The greatest power of Radio the Universe is that it shows how you are helpless and foreign in this place. And then makes him destroy.

Everything in this city, starting with protection, which surpasses you with both the strength and the number, confusing labyrinths of endless underground complexes, nervous noises of the environment and your own weapons, and until your interface itself – everything exists with one single purpose – to cause you constant discomfort. Most of the text is damaged or simply inaccessible to you. Combat movements are accurate and responsive, almost filigree, but with each blow comes a rusty rattle of damaged buildings. Weapons finally ready for shooting emits a piercing click. A frightening surprise, replaced by relief – you have an advantage. Each enemy, from small to great, will try to intimidate you. Panic squeak of awakening, an electrizing rumble of shockers, a monotonous signal of a guidance system, deafening the ringing of circuits, and then ..

You win the last enemy. He shouts piercingly, spending the last moments of his life in incredible agony. You are leaning on your knee and get a notification. “Lower residence – manager – Sisters of the Sun. The manager is updated – ex. It is unclear whether you are or the one who was sent for you. But another scares. This battle was the most difficult test for the entire trip. According to the base, the defeated enemy was assigned a rating C and D. It is not known whether this is the upcoming fight or your true power. New manager … assigned a rating s.

Ultimately, Radio The Universe, perhaps, was the main and most amazing discovery for me. The naked eye is visible to the passion and zeal of the authors, as well as a crazy sense of style. The game really knows how to be beautiful in detail and ingenious in its simplicity. Fascinating with its beauty and attractive. This is a truly unique and piece project, which struggles against you and causes stress … but at the same time it amazingly immerses in a trance. Like a dream. Delusional and deeply comfortable. So disturbing and so calm ..

But you know what is the most interesting? This is not even an iceberg top.

The purpose of this project was not to poke you with your nose in a bunch of pixels, stigma that this is a masterpiece, but to show where you can get your own curiosity. Remind you, about the importance of a sense of discovery, about which on our troubled days they remember less and less. In the end, these are just six random games that inspired me on … this. Chaotic, damn it as a written video with a slope of voice acting and nicacious editing. But this is something that I could not help. And I am proud that this is my first big project, which I brought to the end. Which I gave to the world and gave you. It turns out, for you this is also a kind of demo version. And just as you opened me, I strive to open something new for you. Shed light on unknown masterpieces, rethink popular works, chant, scold, discuss, analyze … and just share love for the fact that I am not indifferent to. If these words are not an empty phrase for you, I ask on board.

I can understand you, not everyone has a desire to open an incomprehensible video and spend time on it. Especially considering that it must be pulled out of the apparent endless selection. But the truth is that with all the inconvenience, this gives a unique experience of studying unknown territories, as if returning us at a time when the only mediator between the disk on the window and your console was a colorful cover. My words may not sound very convincing. But now, what the game and hundreds of sleepless nights spilled into one evening. Such … magic of demo versions.

Demo-versions Race and Radio The University are available to this day.
The rest of the games have already been released.
If you liked any of them – try.
If you liked me ..

Welcome.

And thanks.

[Afterword]

Hello Stopgame! After long preparations and mental torment, I finally come out of the author’s material! There is little factual value in it, but he also conceived as a kind of Internet setting. The play, if you like. In other words, emotions are at the forefront. And, frankly, my original idea and motivation was to share these emotions with the world, but it just so happened that except here, I have nowhere to go. So I, in fact, came!

As I said at the beginning, the material from the stage of the script was created under the video format. Although I have been training the art of the pen for a couple of years, but I have not been made a special emphasis on it. I tried to comb the video script for you so that it does not look at all like notes in the fields. I understand that the work is specific, is ready to steadfastly catching tomatoes. Feel free to tell you what you liked, what you didn’t like (although I myself know) and what impressions in general. Work of this scale was very difficult for me, but I am quite satisfied with the result. Thank you in advance for the feedback. And again, thanks, Stopgame!

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